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Chucklefish stardew valley mods
Chucklefish stardew valley mods





chucklefish stardew valley mods
  1. #CHUCKLEFISH STARDEW VALLEY MODS HOW TO#
  2. #CHUCKLEFISH STARDEW VALLEY MODS MOD#

#CHUCKLEFISH STARDEW VALLEY MODS MOD#

Side note: I will be posting about my lessons learned while creating this mod soon. (things like additional permanent efficiency bonuses, additional berries harvested, etc) new options for spending prestige points once you have prestiged 10+ times and earned every profession. button hover effects that match the rest of the game's button hover behavior I also made my mod moddable, (Yo Dawg, we heard you like mods.) so if you have a skill mod that adds new skills/professions to the game you can easily make your mod compatible with this mod, see the guide on my github wiki which points to my SkillPrestigeCookingAdapter as an example.įuture development for this mod includes:

chucklefish stardew valley mods

The mod is compatible with both the luck skill mod (natively) and the cooking skill mod (with the included SkillPrestigeCookingAdapter mod). The mod requires SMAPI 40.1.1, and Stardew Valley 1.1.

chucklefish stardew valley mods

My mod allows players to 'prestige' their skills in order to gain prestige points they can then spend on permanently earning professions, much like the AllProfessions mod, but requiring more effort for the reward. Exception details:Īt (String message)Īt (Object objects)Īt () in Z:\Projects\SMAPI\src\StardewModdingAPI\Program.cs:line 337 Failed to load mod 'C:\Users\Thvar\AppData\Roaming\StardewValley\Mods\17-SkillPrestige\SkillPrestige.dll'. System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\SkillPrestige\Options.json'.Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.FileStream.ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)Īt System.IO.StreamWriter.ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)Īt System.IO.StreamWriter.ctor(String path, Boolean append, Encoding encoding)Īt System.IO.File.WriteAllLines(String path, String contents)Īt () Skill Prestige Mod: Error while attempting to create an options file. Skill Prestige Mod: Creating new options file. Menu framework for page system/navigation Technical Framework (SDV Method Replacement) I invite any bug reports here on nexus or on github.

#CHUCKLEFISH STARDEW VALLEY MODS HOW TO#

There is a guide on my github wiki which explains how to make other skill mods compatible with this mod. New Options for Spending your 11th+ PP, i.e. This mod is compatible with other skill mods native support for the Luck Skill is included, and support for the Cooking Skill is included in the download. This mod requires SMAPI 1.15, and Stardew Valley 1.2. By default, recipes are lost when a skill is reset. Only Prestige Points earned from a specific skill can be used to buy that skill's professions. For example, buying the Lv5 Tiller, Lv10 Artisan, and Lv10 Agriculturalist professions would require 1+2+2=5 Prestige Points. By default, level 5 professions cost 1 Prestige Point, while Level 10 professions cost 2 Prestige Points and require their associated level 5 profession already be purchased. By spending Prestige Point(s), earned by resetting a skill from 10 to 0, you character can buy the level 5 or 10 profession of their choice. The Skill Prestige Mod allows you to earn permanent profession perks beyond that which can normally be obtained in Vanilla play.







Chucklefish stardew valley mods