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Alien swarm reactive drop no one plays
Alien swarm reactive drop no one plays













alien swarm reactive drop no one plays

Though if you are that skilled, you can use 2 Grenade Launchers, especially as Jaeger, if you know what you are doing.

alien swarm reactive drop no one plays

At level one modifier, you can use Vindicator/Ammo Satchel + Laser mines due to fact that's the only explosive you can ever have besides map placed pickups. Regardless of weapon availability, you should stick to Vindicator/Grenade Launcher + Firewall mines when playing as them, at certain situations you can swap firewall for frag grenades if you need instant damage, or freeze grenades for highest radius + duration possible with them, but again, only if you cannot have firewall mines. Less leadership, less health, and no general damage bonus pretty much restricting to Vindicator/Grenade Launcher selection, or maybe Chainsaw when Vegas doesn't have one and on non-Brutal settings, but the sheer killing power of his makes up for being less versatile than Sarge, while also being the most important marine slot, used by those who know what to do for teams best.

alien swarm reactive drop no one plays

Jaeger is the officer that truly excels at killing stuff, making his description rather fitting having the highest vindicator bonus as well to explosives, the amount of kills you will be making with him is likely to be the most of all, making him rather important, more so than Sarge expect in 8 man teams and where grenade launcher isn't available, where this is a moot point. Sarge is the one with highest health and leadership bonus, moderate vindicator, explosive and general bonus to weaponry, making him the character who has the damage bonus for most weaponry except the chainsaw, but again, since he's an officer, you generally want to stick to Vindicator/Grenade Launcher selection, though the damage bonus of 3 means you can take other weapons like marksman rifle if needed for some reason. Due to fact they use horde clearing weapons, expect them to be at the front/middle of the team, and not stray too far due to fact their presence boosts teammates, as well their teammates are dependent on them for best chances of survival. Not a role for novice players, but the one for those who can kill stuff in advance and not die quickly. On top of that, due to fact they are expected to use grenade launchers, they require good control, and a widescreen resolution if you want to be best at clearing things. Arguably the hardest role in the game, yet the most important one due to fact they have 2 things that make them pretty much required: the leadership and the explosives bonus, the first one is responsible for a team bonus when the officer is at your screen, which denotes a chance to deal double damage and take half damage from any source, as well boosting reload speed of teammates, while explosives is important due to fact the officers are the only users of firewall mines, as well best grenade launcher holders - which the bonus gives a bonus radius to alongside damage, which is pretty much required in order to clear hordes of enemies.















Alien swarm reactive drop no one plays